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Galaxia has not been deployed as of the writing of this post.

Another Secret has been added to the game.

3 Spacefaring wildlife types have been added to the game.

A monument was added in Asterhold Spindle to commemorate the first playtesters ever!

All sub-capital ships have had their tank and damage increased.

The carrier has had its gun damage increased to match the battleship.

3 new AntiFed Combat sites were added to the game. Balanced around cruisers and battleships. (more playtesting is needed)

It is now possible to move items from a station hanger to your ship. (=P)

Warp time is now 50% slower if the crew is at yellow/red alert.

IPO Ships were added and the IPO Dreadnaught was awarded to the accounts that participated in the playtest. (Thanks!)

Edited Aug 22, 2026 1:40am by Nazca

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Further work is being done on the other Galaxia announcements such as the long range scanner rework.

Edited Aug 22, 2026 2:54am by Nazca

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Sun models have been reworked some to make them more interesting.

Planets have been reworked to show a texture of their type.

Alloy's have been renamed to metals.


New blueprints have been added to the game:

Starbase Blueprint: Once built, a starbase may be carried by freighters and deployed in orbit around a planet. Starbases offer player docking services, repair services, and are a new passive source of data. Starbases may consume gas at 500 an hour to conduct research that returns 100 data an hour.

They may also conduct manufacturing to create advanced materials that will be used to create new advanced ships with other abilities.

They can spend 500 gas an hour to turn 2 metals into 1 alloy.
They can spend 500 gas an hour to turn 3 crystals into 1 crystalline structure.
They can spend 500 gas an hour to turn 10 gas into 1 gaseous liquid.
They can spend 500 gas an hour to turn 100 data into 1 Advanced Data Point.

Only one may be run at a time.

When deployed, starbases will be "vulnerable" for 1 hour and can be totally destroyed by attackers. When deployed, the deploying player will be asked to set a defensive timezone (defaulting to now). When attacked, starbases will become immune to damage when they hit 0 shield and will not be able to take damage until the defensive time has passed twice.

On the second pass the starbase becomes vulnerable for four hours where an attacking force will be able to destroy it, and everything inside.

Gas must now be mined from gas planets

Data must now be researched at starbases.

Crystals must now be mined at ice fields.

Metals remain at belts.
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interceptor has been added to the game.

Repair cruiser has been added to the game.

Anchorer has been added to the game.
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Cargo Capacity was drastically increased.
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Tank was drastically increased for capital and super capital ships.

Titan Doomsday initial target damage was increased to 40,000
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Avalon was added to the game: An advanced carrier that gives up some damage for remote shield repairs. Can triage itself for 5 minutes to drastically increase these repairs.

Trebuchet was added to the game: An advanced dreadnaught that can siege to increase its damage by 400%, but cannot warp for 5 minutes.
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fighter damage was increased by 100%

Edited Aug 23, 2026 10:55pm by Nazca

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fighter damage increased by 100%, again.
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After the most recent balance pass, many ships have dramatically more health. In my play testing the balance seems fair throught.

Carriers can do the dungeon, advanced dreadnaught stomps the dungeon, titan likely stomps the dungeon too.
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Data, gas, and crystals have been removed from asteroid belts.

Gas is now mined at gas planets, data is now produced from starbases doing research, and crystals are now mined from ice belts.
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New processes have been added to starbases, they can now consume 500 gas an hour to heal themselves for 10,000 hull points or 10,000 shield hit points.

This gives them a way to repair hull which was previously not possible since there are no remote hull repairs in the game.

this is also a fairly low HP per second heal, which means attacking forces should easily overcome it. Its only 2 hp a second where as even a frigate is doing 4 hp a second in damage.

at 600,000 HP, it takes 60 hours to passively heal to full from zero.

Edited Aug 24, 2026 3:46am by Nazca

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